Friday, November 5, 2010

About Ninja Saga







Mighty, majestic, sacred, for generations the legends of the five Guardians are spread throughout the land of ninjas. These Guardians are said to have an unimaginable power. With their five powers combine, it is more than enough to destroy the land. The only proof of the Guardians' existence was the time of the Great Shinobi War, a war that almost annihilated each and every clan. The five Kages of the great villages of Fire, Earth, Wind, Water and Lightning used their Guardians to bring peace forth's the land. A historic event in which everyone bare witness as the five Guardians were summoned; the Flame Phoenix of Ra, Medussa the Sea Serpent, Great Wind Kabuto, Sodom of the Sand and the Lightning Ape Kong.
The end of the war signals the end of relying to the Guardians' power. The Kages agreed to seal their Guardians in a sealing scroll and keep it hidden in shrines built near each village. Ten years of peace will pass, the tale of the Guardians are somewhat forgotten. But the shadows hidden in the darkness will break this silence and once again attempt to bring chaos into the land, robbing all five scrolls of the great villages. The faith of the land will lie upon the hands of the young fire ninjas which will be caught in the middle of this grand scroll robbery. Will the ninja be... you?

Ninja Saga World Boss Battle Turtle Lv 55


 Battle turtle:
A. HP 132.800
B. CP3600
c. List of Jutsu:
1. Attack Mode: like fire power, his attack 600 or more (in 5 turns)
2. Deffend mode (
5 turns)
3. Shallow stream: heal 35.000 HP, critical heal 52.500!!
4. Water drowning roughs. Damage 300-450
5. Water scale gunshort. Damage 300-450
6. Water encampment trap. Damage 75-120 (effect: restrict 5 turns)
7. Bite: Damage 300-450
8. Water Groud Destroyer. Damage 300-450 (stun 2
turns)
9. String barrage: bleeding 10%. Damage 300-450
10. Whirpool shot: Damage 400-500
11. String storm barrage: Damage 400-600 (bleeding 25%)




Tips: you better recruit emblem user friends that can heal hp and has hellfire, feather of illussion, prison colding wave, water bundle, etc. The important thing is you never give Battle Turtle to use Shallow Stream that can heal 35000 untill 65000 Hp!!







---The  reward:
1. Weapon : Battle Turtle Kunai , Att 290



2.  58.152 xp
3. 25.000 gold

Ninja Saga Happy Hallowen!!


Happy Halloween!
Wait... what happened to your head? It has turned into a halloween pumpkin! What a trick, ninja thief!
Don't worry, Kage just assured that the jutsu effect will be gone after Halloween! Enjoy your festive new look!


Remember the notorious, sneaky ninja thieves who love to create troubles during festivals?
They have just learnt a new forbidden jutsu and is plotting against all the good ninja on Halloween!
The Black Ops also reveals that even the Kage can't do anything with the jutsu effect! What are they gonna do tomorrow?

Ninja Saga World Boss Ape King Lv 50



- Earth element, King Kong world boss. Exp : 48750 , Gold : 20000
- For 1st attack you need agility :129 (129 is also Ape King's agility. 
- HP - 126000
- Use hellfire or prison colliding wave, to defeat it.
- High damage (Able to inflicts 1000+ damage with critical).
- Can attack all party.
- Drops Apes Bananas, lvl 1,2,3,4 and 5 magatamas.

List of Jutsu



When HP Full:
- Jump (Attack All Party) - 200-350 damage 
- Fist - 200-350 damage


When Hp 1/3 or 1/4 Lost 
- Jump (Attack All Party)- 200-350 damage
- Fist - 200-350 damage
- Bellow - 300-400 damage
- Crazy - 350-450 damage
- Boulders - 150-250 damage (x2)
- Blast - 500-800 damage (Stuns for 1 turn)
- Poison Breath (Attack All Party) - Poisons for 2 turns (3% of total HP)
- Aaaaaaargh! (Attack All Party) - 500-800 damage

When HP Lower than 1/2


- Banana - Heals 4500 HP until 6750 HP
- Jump - 300-400 damage
- Angry - Strenghtens for 5 turns

Ninja Saga World Boss Byakko Lv 40

Legendary White Tiger World boss.
- Exp : 7035 Gold : 7000
- HP 97200
- For 1st attack need agility above 89
- Level to fight him: >40
- Use Hellfire and Keiko's burn  in this fight. Use it often, and make sure to keep your health high.
- Can inflicting blind, stun, and fear. Fear (stun) lasts for 4 rounds.
- Can attacks all party.
- Focuses 75% of it's attacks on the slowest player of the team, until they die. 
- If his HP is below 50%, he unlocks more skills to use.
- Drops Byakko sword and level 1,2,3,4,5 magatama.



List of Jutsu
1. Lightning Tiger hammer - Inflicts 1 turn of stun - 250 - 300 damage
2. Tiger Light - Inflicts blind for 1 turn
3. Lightning Tiger bomb (Attack All Party) - 300+ damage
4. Strike blast (Attack All Party) - 190 - 300 damage
5. Howl - Inflicts Fear (stun) - 4 turns of stun
6. Lightning Tiger shooting - >300 damage
7. Fist combo jutsu - Could be a bugged skill, says stun but doesn't actually stun - 300~ damage Under 50% of hp skills
8. Hand Blade - Inflicts Bleed for 1 turn - 170 - 280 damage
9. Iai Kick - 220 - 300 damage
10. Tiger Fist - 180 -250 damage
11. Endure - Casts protection - 50%-60% increase in defense for 5-8 turns




Ninja Saga World Boss Tengu lv 30



- The Fire and Wind, zombie World bosses. 
- Exp = 5556 Gold = 6000
- You need to kill both of them
- You better lv 40 or higher to figth them. 
- Better attacks  the Fire Tengu first. The wind Tengu will immediately cast protection and evasion skills. You better sleeps the wind Tengu as often as you can, unload your attacks and stun/restrict the Fire Tengu, heal, rinse and repeat.

- Evasion skill, restriction skill, and sleep skill is very effective in avoiding damage in this situation.
- The two bosses often attack one person consecutively for a few turns.

- Drops Tengu umbrella/spear and level 1,2,3,4 magatama.



-Wind Tengu
Inflicts Damage  :   150 - 200 damage
Able to use protection, evasion, and inflicts bleeding
HP 15066
For 1st attack you need agility : 88

List of Jutsu
1. Water release: Great wallfall - (Attack All Party) - 200 - 250 damage
2. Speeding Health Regeneration - heals 115 HP for 3 turns
3. Heal - Heals 2000 HP (3000 HP with Speeding health regeneration cast)
4. Whirlpool - 200 - 300+ damage
5. Dragon Canon - 200 damage
6. Wind Blade - Inflicts bleeding - 180 - 240 damage
7. Beast Palm - 150 - 200 damage
8. Self buff (Evasion - increases dodge rate)
9. Chakra Shield - Self buff (Protection - reduces damage)
-Fire Tengu 
Inflicts Damage  :  200 - 700 damage
Able to inflict burn, blind, fear, and stun
HP  22600
For 1st attack you need agility : 88

List of jutsu
1. Fire dragon explosion (Attack All Party) - Inflicts burn - 320 - 360 damage
2. Flow river (Attack All Party) - 200 - 300+ damage
3. Normal attack - 150 - 170 damage
4. Roaring Flame Sphere - 235 - 307 damage
5. Genjutsu: Fear Dream (inflicts fear)
6. Genjutsu: Dark Space (blinds)
7. Fire & Lightning combo attack - 500-700 damage.
8. Thunder Palm - Inflicts stun - 280 - 375 damage
9. Shockwave - 215 - 290 damage
10. Hill Collapse - 200+ damage
11. Roaring Flame Sphere - Inflicts burn - 235 - 307 damage
     

          Ninja Saga World Boss Geddo Sessho Seki lv 25




          - Earth Elemental, Golem World boss.
          - HP 27966  Exp. 5746 Gold 6500
          - For 1st attack you need agility : 65
          - Has high defense.
          - Suggested level to fight Sessho seki: 25+
          - Can casting protection and inflicting stun.
          - Beware his 3 best attacks; Rock blizzard, Gedo soul laser, and soul laser.
          - Drops Sessho shuriken and level 1,2,3 magatama.


          List of Jutsu 


          1. Soul laser - 400 -  580 damage
          2. Gedo soul laser - (Attack All Party) - 260 damage
          3. Rock blizzard - (Attack All Party) - Stuns your whole party for 1 turn - 200 damage
          4. Normal attack - 140 - 180~ damage
          5. Rock pillars prison - Inflicts 2 turns of stun - 180 - 245 damage 
          6. Tearing rock blast - 80-100 damage x 3 hits
          Earth style: Rock bramble coffin - Casts Reactive damage - Reflects 50% of damage taken over 5 turns
          7. Rock style wall - 200 - 250 damage
          8. Rock spines - 135 - 220 damage
          9. Cursed seal fist - 140 - 200 damage
          10. Rock armor - Casts protection for 5 turns